Inspired by DOS and Amiga platformers in the 90s. I wrote the native plugins (C++), the shaders (HLSL), and various features in Clickteam Fusion. Released on Steam and Nintendo Switch.
An NES style run-and-gun inspired by Saturday morning cartoons of the 80s. I wrote the achievements, control binding, and localization systems. Released on Steam, Switch, Xbox, and Playstation.
Zap Blastum: Galactic Tactics
A top-down third-person-shooter with a rich cover system. I’m project lead, hired and managed contractors for art, music, and dev.
Depth of Extinction
A 2D tactical RPG by HOF Studios. I wrote the AI, mini-map, and fog of war systems, and a raytracing baked lightmap system. Released on Steam, Switch, Xbox, and PlayStation.
Puzzle Charms
Was on a small team that took over this project post-launch. I primarily worked on the UI system, content updates, and a canceled port to iOS.
Ninja Kingdom
I was on the original launch team for this, and worked on the ships feature, various bug fixes, leaderboards, and Korean localization.
CityVille
I was on the original launch team for Zynga’s CityVille, which reached over 60m MAU in 8 weeks. Post-launch, I was dev lead on many features, defining architecture and schedule.